Fortune Lady Every
LIGHT 7

Fortune Lady Every

  • Archetype:
  • Fortune Lady

  • ATK:
  • -1

  • DEF:
  • -1

  • View:
  • 4693




1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
63± 8/ 100
Power Score
Intrinsic 64
Deck 63

Fortune Lady Every — Power Evaluation

Final Score: 63 ± 8 · Confidence: Medium

  • Intrinsic: 64 · Deck: 63 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Recovery/Recursion

Why it scores here

Fortune Lady Every reliably converts a Level 7 Synchro slot into a repeatable once-per-turn banish of a face-up opponent monster during each of your Standby Phases, and its Level rises each time it is used, which keeps the effect alive as the game goes on. Its GY effect banishes another Spellcaster to bring it back on the opponent's End Phase, so it can recur from the graveyard as well as sit on the field. Its 2800 ATK/DEF from the Level x 400 clause earns no points by itself; the score comes from the repeatable banish, recursion, and the fact that it is a single, lightly restricted Extra Deck slot. Combo conversion is scored low because no recorded boards exist, so the effect value rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 60 Needs a Tuner plus a non-Tuner Spellcaster and is used in 400 of 400 sampled decks across 72 archetypes, so it is usually reachable through the Extra Deck, but no starter or searcher counts are recorded (observed, inferred).
Combo & Conversion 45 Text shows a standby banish each turn, but no combo data boards exist to confirm how far it converts from a realistic start (inferred).
Resource Economy 50 The banish is a 1-for-0 tempo trade, and the GY revival costs one Spellcaster to return this card, which is roughly even rather than card advantage (verified, inferred).
Effect & Interaction 70 A once-per-turn banish of a face-up opponent monster that can repeat on later Standby Phases is strong, flexible removal, though it only hits monsters and needs the card on the field to act (verified).
Material Utility 40 As a Level 7 Synchro it can be Xyz material, but its Level changes during play, which makes it awkward as a generic material (inferred).
Resilience & Flexibility 70 The effect works from the field during your Standby Phase and from the GY on your opponent's End Phase, which gives it multiple zones and turns, though it is weak to monster removal on the field (verified, inferred).
Deck-Building Efficiency 70 One copy is run in 382 of 400 decks, the card carries no garnet or lock restriction, and it occupies a single Extra Deck slot (observed).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Recovery/Recursion. Intrinsic ≈ 64, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable once-per-turn banish of a face-up opponent monster on every Standby Phase
  • GY revival on the opponent's End Phase, which lets it recur from the graveyard
  • Broad deck fit across 72 archetypes with strong partner co-occurrence (Called by the Grave 62.5%, Ash Blossom 55.5%)
  • Single-copy, low-restriction Extra Deck slot

Weaknesses

  • No combo evidence, so conversion value is text-only
  • Only hits monsters, not Spells, Traps or backrow
  • Needs a Tuner and a Spellcaster to summon, and a Spellcaster in the GY to recur
  • Its ATK/DEF of Level x 400 gives little board presence on its own

Counters / choke points

  • Monster removal or banish effects on the field before the Standby Phase
  • Negation of its effect while it is face-up

Best use

Repeatable monster removal and recursion in Spellcaster-based Synchro lines. Decks: Lightsworn, Earthbound, Archfiend, Floowandereeze, Fortune Lady, White Forest. Suggested copies: 1.

Evidence & gaps

  • Verified: Standby Phase effect: once per turn, raise Level by 1 (max 12), then banish 1 face-up opponent monster; GY effect on opponent's End Phase: banish another Spellcaster from GY to Special Summon this card, once per turn; ATK/DEF equal Level x 400
  • Observed: Present in 400 of 400 sampled decks, 382 at one copy; 72 distinct archetypes; top partners include Called by the Grave (62.5%) and Ash Blossom & Joyous Spring (55.5%); usage statistics show 100% inclusion in Fortune Lady archetypes at 1 copy
  • Inferred: Level growth lets the card stay relevant as material for higher-Level Synchro and Xyz lines; Negated effect still leaves a Level 7+ Light Spellcaster body for material
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no starter/searcher counts, so accessibility relies on deck archetype spread no rulings supplied for the Level-change timing interaction











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